Vector.e2

canonical basis for Euclidian space

  1. Vector e2;
  2. Vector e2;
    struct Vector(E, uint D, bool normalizedFlag = false, Orient orient = Orient.column)
    static immutable
    static if(isNumeric!E)
    static if(!(dimension == 2))
    static if(dimension == 3)
    Vector e2;
  3. Vector e2;

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