Vector.magnitudeSquared

struct Vector(E, uint D, bool normalizedFlag = false, Orient orient = Orient.column)
@property const
real
magnitudeSquared
()
()
if (
isNumeric!E
)
if (
D >= 1 &&
(
!normalizedFlag ||
isFloatingPoint!E
)
)

Return Value

Type: real

Squared Magnitude of x.

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