Plane.this

Constructs the plane, from either four scalars of type E or from a 3-dimensional vector (= normal) and a scalar.

  1. this(E a, E b, E distance)
    struct Plane(E, uint D)
    static if(D == 2)
    this
    ()
    (
    E a
    ,
    E b
    ,)
    if (
    D >= 2 &&
    isFloatingPoint!E
    )
  2. this(E a, E b, E c, E distance)
  3. this(NormalType normal, E distance)

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