Vector.e3

canonical basis for Euclidian space

  1. Vector e3;
  2. Vector e3;
    struct Vector(E, uint D, bool normalizedFlag = false, Orient orient = Orient.column)
    static immutable
    static if(isNumeric!E)
    static if(!(dimension == 2))
    static if(!(dimension == 3))
    static if(dimension == 4)
    Vector e3;

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