PCGEngine.seed

Seeds the RNG.

  1. void seed(StateType seed)
    struct PCGEngine(ResultType, StateType, alias OutputFunc, bool OutputPrevious = true, alias StreamTypeMixin = OneSeq, StateType Multiplier = default_multiplier!StateType)
    pure nothrow @nogc
    void
    seed
    (
    StateType seed
    )
  2. void seed(StateType seed, StateType stream)

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