PCGEngine.this

Creates and seeds a new RNG.

  1. this(StateType seed)
    struct PCGEngine(ResultType, StateType, alias OutputFunc, bool OutputPrevious = true, alias StreamTypeMixin = OneSeq, StateType Multiplier = default_multiplier!StateType)
    pure
    this
    (
    StateType seed
    )
  2. this(StateType seed, StateType stream)

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